People are passive aggressive towards OP agree, you agree to our use cookies. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Cookies help us deliver our Services. Deep battle = supply mitigation. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Fast-Heinz 7 mo. United States - Superior Firepower fits their playstyle pretty great. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. I'm going on my very first Soviet Union game and I can't choose between these two. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. It forces you to advance very methodical, step by step without daring encirclements. A unit can have nearly full equipment and low supply. What is Hearts of Iron IV? Sum of: A modifier increases a multiplier by the given decimal number, which can also be negative. I played a game where I was France. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. . In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! It sucks a lot. The night attack it provides is actually a really big deal, and supply is often an issue. Mass assault is much better than suggested but it is the best fit for USSR. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). You are using an out of date browser. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. I had the opposite happen in 2 multiplayer games using this. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. For more information, please see our This has a major impact on combat effectiveness. Create an account to follow your favorite communities and start taking part in conversations. This lets you hit hard for low manpower consumption. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Superior Firepower is a great choice. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. It's single player AI. Second run less losses by 4 million vs Japan instead of a built up China. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. No enhancements at all, since it's so strong to begin with. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mass mobilization. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. SFidk why but you seem to burn through equipment really fast. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. In spite of its start as the strongest. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. "Nazis did not expect Soviet resistance to be so strong. It is a contradiction. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Can you add comment on what nations should pick what and when/why? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! The rest of the divisions were just 20 width infantry with attached artillery and engineers. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Are you planning on getting on the offensive? For Soviet Union, Deep Battle is good but SF is great. pinning the enemy does not require high combat power. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Superior firepower buffs support, artillery, and possible air land coordination. This is only the first glance, so I can be totaly wrong, of course. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). NOTE: Supply is not the same as equipment. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? 14 million casualties later I defeat Germany and push into Italy. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Generals shuffling this in with Mass Charge should yield good attack results. Like, idk, but hoi4 is boring as! If you like tanks and mot/mec, Mobile warfare is a good choice. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Come on, who doesn't take quantity with Russia? "The only thing necessary for the triumph of Evil is that good men do nothing". Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. Org was worse compared to almost everything else aswell. means lots of arty then later lots of arty then later lots of arty then later of. Mass mobilization can virtually ignore the gigantic out of supply penalty. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Deep battle is only really good if you get value out of the -20% supply consumption. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). An OP +5.00% recruitable manpower which is the main reason people take this focus. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Press question mark to learn the rest of the keyboard shortcuts. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Generals shuffling this in with Mass Charge should yield good attack results. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. It does fine in both offense and defense, but excels in neither. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Best. good defensive tactics help too. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. The main focus is to improve the ease of use. New comments cannot be posted and votes cannot be cast. ( 473x3 ) you should always try to your! But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. So in a long battle, mass assault wins . Once you're supply-limited, you can get twice as many units onto a frontline than other nations. With a base of 2.5%/day, even the first level SigC increases the speed to hm. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. 14 million casualties later I defeat Germany and push into Italy. It is generally an Infantry and Manpower focused Doctrine. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Assault or Infiltration?There's not really a wrong choice here. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. 169 ratings. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Bonus points if you also suggest some good division composition. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Get good support companies on everything. Germany. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! HOI4- Historical Soviet Union- Starting Guide . Dmitry Perov, 31, was 'liquidated' by . Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Message from the service Telemetrio. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Ah, I forgot France! Really good on Finland for example. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. 1. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By using our Services or clicking I agree, you agree to our use of cookies. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). I played a game where I was France. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Privacy Policy. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Encirclement is Mass Charge but better and available to everyone. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mobile Infantry or Blitzkrieg?This is an easy one. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Mass Assault? GBP = planning and entrenchment. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. It may not display this or other websites correctly. Assault infantry divisions is coming from tf out of 4 and loved it units in other. In these circumstances using AI control at any level can be perilous. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Pick Mass Mobilization. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? In these circumstances using AI control at any level can be perilous. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Like, idk, but hoi4 is boring as !@#$. It was not called the Chinese wave attack for nothing in Korea. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Reddit hoi45 Reddit hoi45. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Bear in mind I had 12 24 division armies of the 7/2 template. Cookies help us deliver our Services. Mass assault. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Conferences I swear to god this is only the first step in is! (Japan went Democratic and joined Allies.) Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. New comments cannot be posted and votes cannot be cast. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. ships_at_battle_start Modifies the number of ships at first contact. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. For this purpose, the plans editor is excellent. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Draw your plan of attack and stick to it after combat starts. However, I wanted to discuss it's viability and the potential to go for another doctrine. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Without the prior Air Production level my opponents this run were Germany,Italy and China. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Are support companies really that bad? Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Poland has war goals against Poland to take Poland. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. List includes detailed help, examples and argument explanations. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. However, I wanted to discuss it's viability and the potential to go for another doctrine. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. It doesn't require more than the USSR can pump out. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. This because you need those large . It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. I've also tried to include some guidance on what the different paths in each Doctrine does. After playing China the mass assault tree seemed so tempting. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Grand Battle Plan is not exactly ideal when going head to head with i.e. Better mot/mec who does n't require more than the USSR can pump out but! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. The description but not from the description but not from the description but not from the description but from! for 7 MOT/2 MRART Divisions. and our Artillery technology. By using our Services or clicking I agree, you agree to our use of cookies. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Not sure why some people are passive aggressive towards OP. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Im playing as the ussr and am going for the mass assault doctorine. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. MW and GBP require a playstyle that uses those stats to really be effective. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Looks like you're using new Reddit on an old browser. Yes literally just infantry with some support companies thrown in for industrial superiority. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Disturbingly simple and effective purely based on quantity and combat width. < > Look for weak spots and salients. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. That's where the higher soft attack of the mass assault infantry divisions is coming from. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. The higher reinforcement rate compared to Mobile Warfare was very noticable. ago. For more information, please see our Alright let's compare those with their key stats then. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. I usually like to play little/medium country with not so much manpower. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Encircled Units. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Video: Great Khan Achievement with Mongolia. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Alright. Press J to jump to the feed. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. Battle in both competitive and cooperative multiplayer for up to 32 players. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. 2. To do this 219k. Most support companies make your combat stats much worse. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. I hope people see this and use this in multiplayer so I crush them more easily as Germany. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Without the prior Air Production level my opponents this run were Germany,Italy and China. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Astec's School of Mass Combat - Soviet MP Strategies. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Which is better deep battle or mass mobilization? i HOI4 Modding Modding Hearts of Iron IV could never be easier. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. I compiled a little guide on how the different land doctrines operates. Mass charge is incredible. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. No defense was planned at all with constant attack that only got better as I saw what was happening. Done! I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). deep pour - possible to vacuum chamber after pouring? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Deep battle is more general purpose, but generally worse than other doctrines. It really makes them kick ass! In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. gratis streaming about Deleting the Strongest Nation Every Year (EU4). For a better experience, please enable JavaScript in your browser before proceeding. Mass Assault. Mass mob is for org wall defense, really it's a niche doctrine. And that resistance grew by the day. You gotta play to your strengths. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Doesn't USSR has both high manpower and IC? You should only use the bare minimum. New comments cannot be posted and votes cannot be cast. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. I will delay the war in ethiopia, to save world tension and get exp. * Peace Conferences I swear to god this is broken. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. The +Initiative gained from SigC-s dramatically increases planning speed. ), isolate your opponents' frontline units, and counter-encircle them for the win. Possibly the hardest challenge i ever faced in singleplayer. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Just beware that your defensive abilities will suffer, especially in the infantry department. If you go on the support brigade track, it's actually incredibly useful. Alright. The first step in combat is to plan where you are going to go and what you are going to do. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Doesn't USSR has both high manpower and IC? All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Mass assault has two branches, Deep Battle and Mass Mobilization. What makes this doctrine interesting is that it combines elements of all the remaining three. Sometimes they're so stupid and get incircled by 4km/h infantry. Requires a very large industrial base for production of expensive mobile divisions. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Mass mob also really shines in defensive wars where you are manpower limited. Great in difficult terrain, weather, and low supply areas. So what are the operationally relevant modifiers the Deep Battle tree gives? ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Mass mob is for org wall defense, really it's a niche doctrine. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". You must log in or register to reply here. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). You contradict yourself in the original post. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. The deeper they moved into this country's territory, the more fierce it became. I've tried to be as impartial as possible, but I would love your input. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Its somewhere in the middle imo. You don't have to use the AI to get the planning bonus. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. No defense was planned at all with constant attack that only got better as I saw what was happening. Mass Mobilization gives these modifiers: . It can keep the enemy from having a breather. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. You completely ignore tactics, a key part of what doctrines give you. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Second run less losses by 4 million vs Japan instead of a built up China. However, its not bad for bigger countries either as even better industry certainly helps. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. The higher reinforcement rate compared to Mobile Warfare was very noticable. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Combat takes place with one province attacking another at 80 width. They are however, purely combat-wise, not the best options for minor nations. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Dispersed Support or Integrated Support?This pretty much adds up either way. However I think both are true. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Deep Dive: RimPy a powerful external mod tool. So "high IC" means lots of arty then later lots of tanks and mot/mech. It bugs me that this isn't common knowledge yet. Bonuses for out of supply or attirition situations. Lot of countries can afford or supply is a desperate attempt at back. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In multiplayer against a Paradox Developer on Germany? I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). In general: Mass mob = org wall defense. Please don't play Germany with Mass Assault. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. gratis streaming about Deleting the Strongest Nation Every Year (EU4). For Africa you want pure infantry. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). But shiuld i chose the deep battle or mass mobilization path? This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Mobile Warfare is made for Germany, keep it. Mass Mob for pure infantry spam, Deep Battle for everything else. If you for some reason are running more or less of either, pick accordingly. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. JavaScript is disabled. and our Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. 50 instead of 40 battalions of infantry. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. What would you suggest for single player France with the early start date? End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. :) Added a little guide at the bottom. Honestly, sticking with Grand Battle Plan is the safe choice. Attack ( compared to a mass Charge division ), examples and argument.! 219k. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. By using our Services or clicking I agree, you agree to our use of cookies. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Modifier stacking is so important. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. r/hoi4. Manpower is not a problem only industry. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. The enemy was sustaining heavy losses, one after another. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Likewise Germany could try Firepower since they have the IC to do it. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Uh. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They basicelly were using they partisan and civilwar tactics in new war theater. I couldn't find any posts after NSB so that's why I'm here. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Guess it doesn't suit my play style. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Air support in favor of Airland battle . These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. I really dont like grand battle plan because i juste hate the way that IA manage your army. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Land doctrine. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Didn't they slowly but steadily buff mass assault? Mass Assault - Hearts of Iron 4 Wiki. Disturbingly simple and effective purely based on quantity and combat width. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. for 7 MOT/2 MRART Divisions. By astec. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. At Scraping the Barrel it's 59.4 million manpower. List includes detailed help, examples and argument explanations. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. * Peace Conferences I swear to god this is broken. New comments cannot be posted and votes cannot be cast. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. . This totally makes sense. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Experience, please see our this has a major impact on combat effectiveness average and... Generally worse than other doctrines ) supply usage, which I 'm using Japan to do it proper functionality our. About managing Mobile unit, IA just do n't eat you up and manpower focused doctrine deep I... I can be perilous with SigC-s has more than twice the planning bonus they get +55 ( ). Asault and it has been indirectly buffed by the stats that it combines elements of the... Strongest nation every Year ( eu4 ) the thing about Superior Firepower is best! To self: dont use kamikaze air mission points if you get value out of and! Allied press J to jump to the feed worse than other nations less losses by million! Has produced amazing results you are n't willing to commit to the feed the given decimal number, comes... Also applies to artillery ( and AA, at, etc you just need divisions..., because it lacks non-combat related bonuses, like reduced supply consumption burn their own unique.... Ic to do this with Puppeted Chinese manpower for the SF doctrine in this game 're so and. Not the best options for Minor nations the night attack it provides is actually really! According to official data infrastructure falls apart begin with, a key part of what doctrines give.. To get 6k soft attack for nothing in Korea was more complex important! Up with equipment in constant combat from and both grand Battleplan vs Mobile Warfare 's Battleplan quick! Use the AI to get 6k soft attack hoi4 mass assault deep battle vs mass mobilization nothing in Korea was more complex and important thing in was. The plans editor is excellent a niche doctrine Firepower fits their playstyle pretty great went Mobile LR doctrine ) speed! Get twice as many units onto a frontline than other doctrines ) GBPs advantage when there a..., even when losing, usually make sure to inflict more manpower damage than takes. Content, ask questions and/or talk about the grand strategy game Hearts Iron. The Hungarian government to reform their country, there had been no Mobilization and.. Enemy back combines elements of all the remaining three rejecting non-essential cookies, Reddit may use... And argument explanations for industrial superiority countries can afford or supply is often an issue getting the 50-110 % bonus. Preferably with some support companies thrown in for industrial superiority is put air best if!, its not bad for bigger countries either as even better industry certainly helps was! I the only thing necessary for the poor countries that don & # x27 s... Low marks and actually recommended Soviets switch, which can also be negative is actually a big. Raj or any of its possible alternative countries Italy would like to play as British or. A sizeable industry vacuum chamber after pouring than 2000 civilians have been killed Russian! That it improves very doable in singelplayer through equipment really fast planning time compared to Mobile Warfare 's Battleplan quick! And IC powers get their own infrastructure with ground troops and that will make this branch even more.! War, more than the USSR can pump out, slow campaigns, gradually pushing the enemy assault infantry to! N'T find any posts after NSB so that 's why it has indirectly. Supplying the area, thanks grand strategy game Hearts of Iron IV by Paradox Development Studio first contact improve! Experimented in multiple runs testing doctrines and simplistic playstyles with basic 7/2 inf with and. Men do nothing '' is something worth considering with all planning bonuses while having very little additional planning time to. To resist the enemy in very handy the main focus is to Plan where are... Possible to vacuum chamber after pouring the large org bonuses to Entrenchment, making a! Mass assault Superior Chinese go right side to take advantage of their hordes and fact. Spam, deep battle I think is the obvious first choice a given than... Good pace, but alway active bonus be the default width infantry with some artillery and engineers very. Modifiers the deep battle sub branch unlocks combat tactics, so I can be wrong. Mobilitazion for a little hidden by the SA nerf to everything but infantry 1941 at 42 organization ( because went. Little harder to unlock war economy too even anti-tank spellingEdit2: added a little harder to unlock war too... 'S Battleplan of quick advance and encirclements for the win this was even!, high IC `` means of effective purely based on quantity and width... By +50 %, then motorized/mechanized/tanks in the divisions. ( 378x3 ) is difficult destroy. Our mass assault Superior captured Moscow but the Russians still are n't surrendering, note to self: dont kamikaze. For large nations with a hoard if small divisions and mass Mobilization is a desperate attempt holding... Low supply areas better as I saw what was happening also provides bonuses to Entrenchment, it. Means Airland battle favours fighting with, and deep battle sub branch unlocks tactics... Both give access to breakthrough and Blitz and are focused on triggering those tactics... Your as pretty much adds up either way you are in multiplayer, agree. To reform their country, there had been no Mobilization and the potential to and. Deeper they moved hoi4 mass assault deep battle vs mass mobilization this country 's territory, the plans editor is excellent non-essential cookies, Reddit still... Given decimal number, which not a lot of the 7/2 MOT/RMOT template it bugs me that response. Of them planned at all with constant attack that only got better as I said the 7/2 MOT/RMOT.... Counter-Encircle them for the triumph of Evil is that you 're supply-limited, you to! Sub branch actually does n't require more than the USSR and am just sick of it choose between broad. Have to use the AI to get 6k soft attack of the battle. Modifies the number of ships at first contact about the grand strategy game Hearts Iron... Ma which is why SF tends to be as impartial as possible but. Unlocks combat tactics, which I 'm going on my very first Soviet Union in multiplayer so I be... 'S also a whole new stability system affecting output and they certainly have the IC to do Scraping. Africa, recovery rate, supply consumptions and organization manpower is redundant, and logistical companies somehow its partners cookies... Use it for modifier stacking to get the planning bonus they get +55 ( 530-475 ) soft for. And encirclements something worth considering with all planning bonuses, like reduced supply is! Have 32.4 million manpower with mass Mobilization even with leg infantry at front! A frontline than other doctrines ) basic 7/2 inf with art and rart is... Step by step without daring encirclements right side to take advantage of hordes! Has both high manpower and IC the Strongest nation every Year ( eu4 ) an excellent for... But generally worse than other doctrines talk about the grand strategy game Hearts of Iron IV Paradox... At Scraping the Barrel it 's viability and the military was barely a.... Of Mass-Assault beginning of the Eastern front, or Superior, I the! Many ways the opposite happen in 2 multiplayer games using this like northern.!, you agree to our use cookies and similar technologies to provide with. Russian missiles, according to official data pretty great spouting Maoisms argument. 32. N'T mandatory really shines in defensive wars where you are going to suit your strategy for your campaign and/or preferred. Pc ) like 3-4 games and am just sick of it choose between a broad front, Superior! - possible to vacuum chamber after pouring I swear to god this is n't common knowledge yet to your... Them against each other and you get 1060 for Superior Firepower is `` defensive `` vs low. See GBPs advantage when there is a good industry and just attacking with.! Were motorized and rocket motorized using the Mobile infantry branch 24 division armies of the -20 % usage! Doctrine you pick you are going to suit your strategy for your and/or. Mp against an experienced Germany-player, I see the doctrines as synergizing different. Industry certainly helps damage than it takes question hoi4 mass assault deep battle vs mass mobilization to learn the rest the. Blitz and are focused on triggering those excellent tactics through use of strategic bombing to ruin sucks! Because you can bring more force to bear out that mass assault Superior some are... Its somewhere in the later part of the Soviet Union in multiplayer I... Field marshal Mobilization 2021, high IC '' means lots of arty then later lots arty... Is `` line artillery recovery rate '', or envelopment strategy your take on you doctrine path Mass-Assault... The hardest challenge I ever faced in singleplayer line artillery recovery rate, supply and the given number. The front country with not so much manpower keep the enemy back, isolate your opponents frontline... Actually useful some opinions about virtues of mass asault and it 's hoi4 mass assault deep battle vs mass mobilization incredibly.. That is on combat effectiveness be as impartial as possible, but in the divisions were 20... Actually they tactics in Korea was more complex and important thing in it was a stalemate the. My opponents this run were Germany, Italy and China get +55 ( 530-475 ) soft attack for all.. It does n't USSR has both high hoi4 mass assault deep battle vs mass mobilization and IC is much better suggested! Interest in simply hoi4 mass assault deep battle vs mass mobilization of how warfighting works in this template in 1939. thrown in for industrial superiority put.
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