This item will only be visible to you, admins, and anyone marked as a creator. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Solution: lower right twice, upper left once, confirm. Sixth nynchkuddy freed! This item will only be visible in searches to you, your friends, and admins. He gives us a coin in thanks as it's all he has. Heading all the way left, we can now examine the true version of the scroll for this section. Return to the light dimension and enter the janitor closet. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Taking the dagger, we stab the mandrake and take what seems to be a pear. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. Will you solve the mystery and escape? Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. DARTH VADER SCHILD Old Star Wars Vintage ungewhnliche SciFi Metallplakette Retro 80er USA - EUR 0,01. We can only take three at a time, and they must be returned if we are to take others. Unfortunately, it must be collected anyway. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Using our sap on the vines above the cage, we grow a plant fetus. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). Inside the nook that hid behind the panel are a diapositive and piece of paper with the solution to the puzzle directly to the right of the jellyfish room. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. Back again to the "Lost & Found". This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Moving all the way to the far right of the hall, we see a version of "TheMouth of Truth" statue. Opening it shows that we are missing several books from the shelf. Pan right and enter the jellyfish exhibit. Zoom in on the four dials to see they're coloured. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. Same deal as before, it should be: 4x middle, 1x left, 1x right. Flip the black switch so power is directed to the aquarium room. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. Forgotten Hill: Wardrobe 2. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". His pupil is now alone, but his headache is still present. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Zoom out, and pan right twice to the small statue. The solution is to make all slots green. Switch to the dark dimension to reveal a symbol telling you to swap the sun and moon. No products in the cart. Pan left again to where Jonah Thompson sat earlier. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. Venturing back to the fish skeleton room, we use the cycle the jellyfish tanks were shocked in to help us press the buttons surrounding the false fish skeleton in the correct order. Pulling on the cord to the right of the elevator, the true form of the monster stares us down. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Use the sickle to cut the rope holding the statue up. A puzzle pops out from below the cage. Forgotten Hill: Wardrobe 3. Exit the secret room and piece the eye above the passage. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Zoom in on the insect puzzle. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. A total of fourteen nynchkuddys freed! Returning our tools, we take the silver key and the scissors in their place. Return and place the moon picture where the sun picture was. Switch back to the dark dimension and go to Abigails (the bird lady) room. Press the red button to switch it on. Return to the music room in the light dimension. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Exiting the room and heading right, we head to the skeletons in the hall. After they were bled and skinned, he would cook and devour them. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. Using the photo, we can properly arrange the previously hidden symbols in order. As expected, a mechanical owl waits inside. No worries, however! We open the door directly to the right with a fish skeleton symbol above it. More Games In This Series. Arriving at a pile of bones, we collect the mushrooms at their center. Use the camera on the stork painting to see a candle. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Respray the sweetener and use the pencil on the bug. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Back in the fish skeleton room, we can finally add in the bone that's been missing. Fifth nynchkuddy freed! Behind the book is the final cog for the diverter. Werbung. Now it's our turn to send her back to hell. Using the pincers on the padlock allows us to free our first nynchkuddy! Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. However, the plant is blocking the extent of one. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Enter the room with the mouse hole (it's next to the library). Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". The piece of paper shows the correct sequence. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. meet new disturbing characters and help Mr. Larson in his search for the truth. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. city council district 8 candidates. Take the. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Give him the bottle of water. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. However, these poor children are trapped and cannot help themselves. On the table is a puzzle solution for later. Pan left twice to find the sparrow enjoying the pear. Hidden behind the machine is, get this, yet another shark tooth. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. No link dropping, no domains as names; do not spam, and do not advertise! Werbung. Longest to shortest is: circle, triangle, cross, circle plus, square. Once complete, a bookshelf moves back to reveal another hidden passage. But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. We now have access to all the items we used previously. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". But unfortunatley, this meat will not sat the nynchkuddy's hunger. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. So take some advice: never believe your eyes" - Quote from the game's official website. Using the paper, we can solve the machine on the right side of the room. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Underneath the crane drawing is the exhibit map. Use the combination we found in Gustav's office to open the compartment. Pan left again to outside the jellyfish exhibit. It should be: 1x middle, 3x left, 5x right. Switching back again reveals stands to place cards into. Press the red button to trap the bird and take the, Return to Abigail and give her the bird. Their order will be used in the jellyfish room momentarily. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Taking a photo for reference, we reenter the projector room. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Press the red button for a new sequence: blue, red, yellow, green. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. Place the wine in the opener on the cupboard. There within we find two large fish sculptures and another cog for our pocket watch. Pan left to another aquarium. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Now the solution to the other skeleton is visible! A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. We add new games every day and only the best games! Place the mouse trap besides the mouse hole. Remember their poses. Feed the fingers to the lizard, get. Heading left, we see the room with frames inside. Then we hear it. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. Inside is a massive fish skeleton, missing a bone. Use the eye on the lizard's eye slot. Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. Press the buttons in the following order: 12313424. I believe the locations he pops up in are random. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy.